﻿using System.IO;

public class LibraryUnity : LibraryBase {
	// === Public =====================================================================================================
	public LibraryUnity(string name) : base(name) { }

	public override ExtensionTypeGroup ExtensionTypeGroup { get { return ExtensionTypeGroup.Unity; } }

	// === Protected ==================================================================================================
	protected override Asset CreateAsset(FileInfo fileInfo) {
		return new AssetUnity(this, fileInfo);
	}
}
